Post by TThomaso on Jun 1, 2005 5:47:04 GMT -5
This will take several posts, if I had Richardson's one lying about I'd post his too but alas I don't.
I still need to update it concerning the end ship and variuos other things, but it has most of the basics, so no complaining!
Also, all the pictures got wiped due to the loss of fossan.
----
Welcome to the Broken Mirror guide! Currently containing a full list of ships and their stats, weapon stats and all manner of Easter Eggs. Always growing and ready to help, if you can’t find it here then there’s little chance it will be anywhere else! So far the sections are:
-Ships in Broken Mirror (mostly completed)
-Weapons Guide (still under work)
-Easter Eggs
: - Ships
: - Races
: - The Dyson Sphere
: - Pirates Haven
-Cheats
Ships in Broken Mirror:
The following is a total list of all normal ships in Broken Mirror. They are listed in their empire groups from cheapest to most expensive and where the price is the same the ship I consider to be better is closer to the expensive end of the scale.
The empire list is ordered as so:
-Civilian Ships
-Earth Empire
-Klingon Empire
-Romulan Star Empire
-Cardassian Order
-Vulcan Command
-Ferengi Alliance (err…sometime soon)
-Delpin
-Dominion
-Tholian Syndicate
-Bajoran
-Lysian
-Other
The explanation below shows you what each of the stats means.
NAME Class: (This is just the name of the type of ship)
(All the systems and the stations within where you can buy this ship)
Description: (The in-game description)
Hull: (The hull points of this ship)
Shields: (The shields points of this ship, on the same scale as hull)
Propulsion: TYPE OF Drive (Usually Warp, if it is Impulse then ships cannot warp while in a system)
Mass: XXX tons (How much the ships weighs in 1G, usually bigger for the size of the ship)
Cargo Capacity: XXX tons (How many tons of cargo this ship can hold at any one time)
Turns per 5 seconds: (How fast the ship rotates, 1.5 is average)
Antimatter Storage: XX units, enough for XXX days of travel at minimum efficiency. (How many units the ship can hold total and the days this will last, the smaller the units and bigger the days the better a ship is. Also, the number of days is for trips across the whole of the galaxy, short trips will prove more efficient and get you further than stated in-game)
Base Price: XX,XXX Latinum (Cost of ship, however it varies from this with market changes, if you have to pay more than this you are getting ripped off, if lower you are getting a bargain.)
Combat Rating: RATING (The scan’s combat rating, however it is only accurate for low to medium strength ships, all medium to high strength ships are listed as deadly. This rating can still sometimes be inaccurate)
Comes with: (The weapons this ship comes with when you buy, it will overwrite all your weapons)
Recharge for BEAM: X seconds (How long it takes a races primary beam weapon to recharge as a guide to beam recharge time for most ships, for civilian ships the Type X Phaser has been used)
Recharge for TORPEDO: X seconds (How long it takes a races primary torpedo to recharge, some species will have a better torpedo which is often more destructive and faster to re-load, for civilian ships the Photon Torpedo has been used)
Other note: The weapons for small scouts and Birds of Prey may have disrupter ratings since those small ships cannot equip much else and come armed with them to start.
Special Notes: NOTES (Notes on the ship to help you, what it is good for and if it’s even worth buying)
TOP TIPS WHEN BUYING SHIPS:
Just before you make that purchase of that heavenly looking ship consider this first.
1) A quick note, try not to buy vastly lower priced ships then yours, the trade will mean it’s free but you will be cheated out of much of your cash in the long-term, always try and buy bigger and better.
2) A second quick note, remember that when you buy for yourself your old ship will be traded in. Mouse over and check how much it will actually cost you. This way you can buy ships earlier and still have cash to spare. But remember when buying for your fleet it will always be full cost.
3) Right to begin, before you even consider buying, make sure you still have some extra Latinum to hand for weapons, antimatter and personal cargo. At the very least have 1,500 to spare.
4) Now, will it actually do you any good? If you’re trading look for a vessel with good cargo. It you’re fighting then look for one with good fighting stats. There is no point in buying a cool looking ship that you will have to sell soon after since it’s no good to you.
5) Check the prices against the base prices, even if they’re roughly even just warping out and back in the system will get you new ones, try and get a good deal. Don’t buy if it’s overpriced and also remember that all ships in the system will be the same amount over or under priced.
6) So you’re ready to buy, before you do sell all your antimatter and weapons, these will be towed to the dump with your old ship so why not make a small profit from them first?
7) Ok, you’ve bought your beauty. Give it a little fly about and get used to it.
8) Now if you’ve bought a warship you might want to buy a weapon or two for it. Remember very small ships cannot equip some weapons.
-----
Civilian Ships
Danube Runabout Class:
Description: A small ship with minimal weapons, defenses and cargo space.
Hull: 50
Shields: 50
Propulsion: Warp Drive
Mass: 1500 tons
Cargo Capacity: 50 tons
Turns per 5 seconds: 2
Antimatter Storage: 13 units, enough for 104 days of travel at minimum efficiency.
Base Price: 3,500 Latinum
Combat Rating: Harmless
Comes with: Type X Phaser.
Recharge for Type X Phaser: 3 seconds
Recharge for Photon Torpedo: 8 seconds
Special Notes: A good choice to boost your trading early on. However most starter ships have similar stats, this is really only recommend for the Earth Empire as the Saber is no good.
Oberth (Tug) Class:
Description: Formerly Earth’s primary science ship, the Oberth is now a cheap tug.
Hull: 100
Shields: 100
Propulsion: Warp Drive
Mass: 3000 tons
Cargo Capacity: 150 tons
Turns per 5 seconds:
Antimatter Storage: 17 units, enough for 204 days of travel at minimum efficiency.
Base Price: 6,500 Latinum
Combat Rating: Decent
Comes with: Nothing.
Recharge for Type X Phaser: seconds
Recharge for Photon Torpedo: seconds
Special Notes: Does what it says on the tin, an ok and very cheap step up from the Danube, pretty agile too. However if you can wait to save just a little more than that better ships will await. But at this level feel free to take this and make much better income.
Constellation (Tug) Class:
Description: An old design, these ships will carry lots of cargo if they don’t fall apart.
Hull: 200
Shields: 175
Propulsion: Warp Drive
Mass: 4500 tons
Cargo Capacity: 450 tons
Turns per 5 seconds: 2.75
Antimatter Storage: 30 units, enough for 300 days of travel at minimum efficiency.
Base Price: 8,000 Latinum
Combat Rating: Above Average
Comes with: Nothing.
Recharge for Type X Phaser: seconds
Recharge for Photon Torpedo: seconds
Special Notes: Nice big cargo space in this ship. Much more than the Oberth can offer. Quite a bit tougher too. A good choice, even if it looks a little bad. Totally your choice between this and the Constitution.
Constitution (Tug) Class:
Description: As old as they get, these ships have been converted to tugs to be of any use.
Hull: 200
Shields: 200
Propulsion: Warp Drive
Mass: 4500 tons
Cargo Capacity: 450 tons
Turns per 5 seconds: 1.5
Antimatter Storage: 38 units, enough for 304 days of travel at minimum efficiency.
Base Price: 8,000 Latinum
Combat Rating: Above Average
Comes with: Nothing.
Recharge for Type X Phaser: 2 seconds
Recharge for Photon Torpedo: 5 seconds
Special Notes: Same price and a bit tougher than the Constellation, however a little less maneuverable. Looks good though. Totally your choice between this and the Constellation.
Nova Class:
Description: A small, fast ship with excellent long-range ability, but fairly weak.
Hull: 100
Shields: 120
Propulsion: Warp Drive
Mass: 3000 tons
Cargo Capacity: 60 tons
Turns per 5 seconds: 2.5
Antimatter Storage: 13 units, enough for 208 days of travel at minimum efficiency.
Base Price: 10,050 Latinum
Combat Rating: Decent
Comes with: Type X Phaser.
Recharge for Type X Phaser: 3 seconds
Recharge for Photon Torpedo: 7 seconds
Special Notes: Not really any great features about this ship. It’s far too costly for its uses, its uses being pretty much nothing.
Miranda Class:
Description: An old design but very dependable. Great long-range capability.
Hull: 45
Shields: 150
Propulsion: Warp Drive
Mass: 1500 tons
Cargo Capacity: 80 tons
Turns per 5 seconds: 2
Antimatter Storage: 25 units, enough for 300 days of travel at minimum efficiency.
Base Price: 10,000 Latinum
Combat Rating: Decent
Comes with: Type VII Phaser, Photon torpedoes.
Recharge for Type X Phaser: 3 seconds
Recharge for Photon Torpedo: 5 seconds
Special Notes: Small and old yet useful. A good choice on your way up the ladder, it has just enough durability and maneuverability to stay out the way of enemies.
I still need to update it concerning the end ship and variuos other things, but it has most of the basics, so no complaining!
Also, all the pictures got wiped due to the loss of fossan.
----
Welcome to the Broken Mirror guide! Currently containing a full list of ships and their stats, weapon stats and all manner of Easter Eggs. Always growing and ready to help, if you can’t find it here then there’s little chance it will be anywhere else! So far the sections are:
-Ships in Broken Mirror (mostly completed)
-Weapons Guide (still under work)
-Easter Eggs
: - Ships
: - Races
: - The Dyson Sphere
: - Pirates Haven
-Cheats
Ships in Broken Mirror:
The following is a total list of all normal ships in Broken Mirror. They are listed in their empire groups from cheapest to most expensive and where the price is the same the ship I consider to be better is closer to the expensive end of the scale.
The empire list is ordered as so:
-Civilian Ships
-Earth Empire
-Klingon Empire
-Romulan Star Empire
-Cardassian Order
-Vulcan Command
-Ferengi Alliance (err…sometime soon)
-Delpin
-Dominion
-Tholian Syndicate
-Bajoran
-Lysian
-Other
The explanation below shows you what each of the stats means.
NAME Class: (This is just the name of the type of ship)
(All the systems and the stations within where you can buy this ship)
Description: (The in-game description)
Hull: (The hull points of this ship)
Shields: (The shields points of this ship, on the same scale as hull)
Propulsion: TYPE OF Drive (Usually Warp, if it is Impulse then ships cannot warp while in a system)
Mass: XXX tons (How much the ships weighs in 1G, usually bigger for the size of the ship)
Cargo Capacity: XXX tons (How many tons of cargo this ship can hold at any one time)
Turns per 5 seconds: (How fast the ship rotates, 1.5 is average)
Antimatter Storage: XX units, enough for XXX days of travel at minimum efficiency. (How many units the ship can hold total and the days this will last, the smaller the units and bigger the days the better a ship is. Also, the number of days is for trips across the whole of the galaxy, short trips will prove more efficient and get you further than stated in-game)
Base Price: XX,XXX Latinum (Cost of ship, however it varies from this with market changes, if you have to pay more than this you are getting ripped off, if lower you are getting a bargain.)
Combat Rating: RATING (The scan’s combat rating, however it is only accurate for low to medium strength ships, all medium to high strength ships are listed as deadly. This rating can still sometimes be inaccurate)
Comes with: (The weapons this ship comes with when you buy, it will overwrite all your weapons)
Recharge for BEAM: X seconds (How long it takes a races primary beam weapon to recharge as a guide to beam recharge time for most ships, for civilian ships the Type X Phaser has been used)
Recharge for TORPEDO: X seconds (How long it takes a races primary torpedo to recharge, some species will have a better torpedo which is often more destructive and faster to re-load, for civilian ships the Photon Torpedo has been used)
Other note: The weapons for small scouts and Birds of Prey may have disrupter ratings since those small ships cannot equip much else and come armed with them to start.
Special Notes: NOTES (Notes on the ship to help you, what it is good for and if it’s even worth buying)
TOP TIPS WHEN BUYING SHIPS:
Just before you make that purchase of that heavenly looking ship consider this first.
1) A quick note, try not to buy vastly lower priced ships then yours, the trade will mean it’s free but you will be cheated out of much of your cash in the long-term, always try and buy bigger and better.
2) A second quick note, remember that when you buy for yourself your old ship will be traded in. Mouse over and check how much it will actually cost you. This way you can buy ships earlier and still have cash to spare. But remember when buying for your fleet it will always be full cost.
3) Right to begin, before you even consider buying, make sure you still have some extra Latinum to hand for weapons, antimatter and personal cargo. At the very least have 1,500 to spare.
4) Now, will it actually do you any good? If you’re trading look for a vessel with good cargo. It you’re fighting then look for one with good fighting stats. There is no point in buying a cool looking ship that you will have to sell soon after since it’s no good to you.
5) Check the prices against the base prices, even if they’re roughly even just warping out and back in the system will get you new ones, try and get a good deal. Don’t buy if it’s overpriced and also remember that all ships in the system will be the same amount over or under priced.
6) So you’re ready to buy, before you do sell all your antimatter and weapons, these will be towed to the dump with your old ship so why not make a small profit from them first?
7) Ok, you’ve bought your beauty. Give it a little fly about and get used to it.
8) Now if you’ve bought a warship you might want to buy a weapon or two for it. Remember very small ships cannot equip some weapons.
-----
Civilian Ships
Danube Runabout Class:
Description: A small ship with minimal weapons, defenses and cargo space.
Hull: 50
Shields: 50
Propulsion: Warp Drive
Mass: 1500 tons
Cargo Capacity: 50 tons
Turns per 5 seconds: 2
Antimatter Storage: 13 units, enough for 104 days of travel at minimum efficiency.
Base Price: 3,500 Latinum
Combat Rating: Harmless
Comes with: Type X Phaser.
Recharge for Type X Phaser: 3 seconds
Recharge for Photon Torpedo: 8 seconds
Special Notes: A good choice to boost your trading early on. However most starter ships have similar stats, this is really only recommend for the Earth Empire as the Saber is no good.
Oberth (Tug) Class:
Description: Formerly Earth’s primary science ship, the Oberth is now a cheap tug.
Hull: 100
Shields: 100
Propulsion: Warp Drive
Mass: 3000 tons
Cargo Capacity: 150 tons
Turns per 5 seconds:
Antimatter Storage: 17 units, enough for 204 days of travel at minimum efficiency.
Base Price: 6,500 Latinum
Combat Rating: Decent
Comes with: Nothing.
Recharge for Type X Phaser: seconds
Recharge for Photon Torpedo: seconds
Special Notes: Does what it says on the tin, an ok and very cheap step up from the Danube, pretty agile too. However if you can wait to save just a little more than that better ships will await. But at this level feel free to take this and make much better income.
Constellation (Tug) Class:
Description: An old design, these ships will carry lots of cargo if they don’t fall apart.
Hull: 200
Shields: 175
Propulsion: Warp Drive
Mass: 4500 tons
Cargo Capacity: 450 tons
Turns per 5 seconds: 2.75
Antimatter Storage: 30 units, enough for 300 days of travel at minimum efficiency.
Base Price: 8,000 Latinum
Combat Rating: Above Average
Comes with: Nothing.
Recharge for Type X Phaser: seconds
Recharge for Photon Torpedo: seconds
Special Notes: Nice big cargo space in this ship. Much more than the Oberth can offer. Quite a bit tougher too. A good choice, even if it looks a little bad. Totally your choice between this and the Constitution.
Constitution (Tug) Class:
Description: As old as they get, these ships have been converted to tugs to be of any use.
Hull: 200
Shields: 200
Propulsion: Warp Drive
Mass: 4500 tons
Cargo Capacity: 450 tons
Turns per 5 seconds: 1.5
Antimatter Storage: 38 units, enough for 304 days of travel at minimum efficiency.
Base Price: 8,000 Latinum
Combat Rating: Above Average
Comes with: Nothing.
Recharge for Type X Phaser: 2 seconds
Recharge for Photon Torpedo: 5 seconds
Special Notes: Same price and a bit tougher than the Constellation, however a little less maneuverable. Looks good though. Totally your choice between this and the Constellation.
Nova Class:
Description: A small, fast ship with excellent long-range ability, but fairly weak.
Hull: 100
Shields: 120
Propulsion: Warp Drive
Mass: 3000 tons
Cargo Capacity: 60 tons
Turns per 5 seconds: 2.5
Antimatter Storage: 13 units, enough for 208 days of travel at minimum efficiency.
Base Price: 10,050 Latinum
Combat Rating: Decent
Comes with: Type X Phaser.
Recharge for Type X Phaser: 3 seconds
Recharge for Photon Torpedo: 7 seconds
Special Notes: Not really any great features about this ship. It’s far too costly for its uses, its uses being pretty much nothing.
Miranda Class:
Description: An old design but very dependable. Great long-range capability.
Hull: 45
Shields: 150
Propulsion: Warp Drive
Mass: 1500 tons
Cargo Capacity: 80 tons
Turns per 5 seconds: 2
Antimatter Storage: 25 units, enough for 300 days of travel at minimum efficiency.
Base Price: 10,000 Latinum
Combat Rating: Decent
Comes with: Type VII Phaser, Photon torpedoes.
Recharge for Type X Phaser: 3 seconds
Recharge for Photon Torpedo: 5 seconds
Special Notes: Small and old yet useful. A good choice on your way up the ladder, it has just enough durability and maneuverability to stay out the way of enemies.